top of page
Below you will find my 3D works in environment approaching different specialties such as: lighting, level art, 3D modeling, texturing
For a personal project, I made one of the scenes of the game Ocarina of time by doing it my way and changing the colors, the atmosphere, etc..
I re-modeled the environment, integrated on Unreal and managed the atmosphere and the light.
-
click the button "Artstation" for more details
Modeling: Maya Autodesk
Engine: Unreal Engine 4
Texturing: Photoshop
Here is my work in a project at Black Sheep Studio. For this project, I recreated the level art of a place in the game as well as the lighting.
The light allows to accentuate the atmosphere of the game and to assert the season as well. (autumn here)
-
click the button "Artstation" for more details
Engine: Unreal Engine 4
For this project I was in charge of managing the lighting and the overall atmosphere of the game.
I also took care of the level art and organized the production pipeline.
-
click the button "Artstation" for more details
Engine: Unity
Here is a project carried out alone in order to bring to life a "simplistic" scene.
So I worked with light to tell and give meaning to this place.
- Realized all textures in PBR on Substance Designer
- worked on the lighting on this scene with post process and fog.
-
click the button "Artstation" for more details
Engine: Unreal Engine 4
Texturing: Substance Designer
First I made the 2D concept art and then I made the 3D version.
The goal was to get as close as possible to the 2D version while giving a painting effect on the 3D.
-
click the button "Artstation" for more details
Modeling: Maya Autodesk
Engine: Unreal Engine 4
Texturing: Photoshop
bottom of page